And you might be thinking you have everything you need to run a role-playing game. In the first two parts (Five Simple Rules for Dating My Teenaged Skill System and Adjudicating Actions like a Motherf$&%ing Boss), I told you everything I could think of about handling every action your players might throw at you. Welcome to the third part in my increasingly inaccurately named series: Getting the Most of Your Skill System.
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